Weapons can be stored in the storage room. Weapons can be brought by dwellers sent to explore the Wasteland, obtained through cards found in lunchboxes, and occasionally Rare or Legendary Dwellers may come equipped with their own weapon. The damage is determined entirely by the sum damage of weapons wielded by dwellers and determines how fast the enemy health bar is depleted. Note that the animations have no bearing on damage being dealt. ![]() They are used to equip Vault dwellers who are unarmed by default, and are useful for protecting your Vault against attacking raiders and creature infestations, as well as improving the chance that explorers survive. I hope this helps.There are a variety of weapons featured in Fallout Shelter. I have found it useful to send out characters that are not at a high level with a sweet gun and load them up with stimpacks and good armor and allow them to explore until their stimpacks run out, this is particularly useful when you want to lvl and individual quickly and I have found that the cost to revive them ( if you forget to monitor them) is low because they are at a lower level. Overall it is best to have a well rounded special character exploring (as it says in the game) and a higher level character corresponds to more health in general. ![]() What has been said about endurance, strength, and luck are true in my experience. I assume that charisma impacts the frequency of encountering non violent scenarios that give you xp ( like when you patch up a run away slaves leg.) Intelligence/perception may also play a role in your ability to defeat harder enemies, like murlocks without taking much damage if any at all. ![]() I have a hunch that agility improves your chance of escaping unscathed from a tough battle ( particularly the longer you are out in the wastes).
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